


And of course there are structures, which increase the entire system's FIDS production either by a static amount or a per-person value (many are based on planet type). In addition, there are planetary exploits which can be built for each world in-system, and increase one of the FIDS values for that planet. I will explain these in the Colonization section. Each planet type produces a certain number of each FIDS value per person, modified by attributes such as planetary anomalies and resources.

This often means that worlds that would otherwise be very good to develop on may be completely unuseable for them.įIDS comes from your population on-world. The Harmony do not use dust, and instead take FIS penalties from having dust on a world. The Automatons can also save up industry like dust, however I have yet to play them and can't explain this yet. Food and industry apply within-system only, science and dust apply empire-wide, and dust can be saved up and spent later. There are 4 "resources" your civilization produces, called FIDS: Food, Industry, Dust, and Science.
